


Using processing tricks and a wraparound effect in the new browser, the company claims to have eliminated much of the pixel stretching and distortion with earlier versions. The most magical addition is that, somehow, Oculus has dramatically reduced the screen-door effect you get from looking at magnified pixels an inch in front of your eyes. Your avatar now works across Gear VR and the Oculus Rift, providing a consistent virtual identity for all your headset shenanigans. There are already 700 apps available for Gear VR, and Oculus says the new headset will launch with two dozen controller-optimized titles with another 50 or so in development. That trigger alone will boost the Gear VR experience immensely, adding gunplay, laser pointers, and logical input for games and other experiences. The whole package, headset and controller, will cost $130. It's the first model with a handheld controller, powered by a pair of AAA batteries and equipped with motion sensors, a touchpad, and a trigger button. When the new S8 devices ship on April 21, a new version of the Gear VR headset will ship too.
#Oculus app version update
With new Galaxy phones coming out, Oculus figured the time was right to update its own piece of the VR experience. And while that VR ecosystem depends on Samsung hardware for the brains and screens, it’s the Oculus app that delivers the face-computing magic. They're also the cornerstones of the excellent Gear VR platform. Samsung's new Galaxy S8 smartphones aren't just phones.
